AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Africa Q1 2024
Discover the performance trends of the top 5 hypercasual games on Android in Africa for the first quarter of 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends for the top 5 hypercasual games on the Android platform in Africa. Below is an overview of their performance, highlighting weekly downloads, revenue, and active users.
Kick Giant: Giant Hunter experienced a steady decline in weekly downloads, starting from approximately 3.4K in the first week of January and dropping to about 1.8K by the end of March. Its weekly revenue fluctuated slightly, peaking at around $668 in early January and closing the quarter at $514. The game's weekly active users saw a decrease from 6.8K to 5.9K over the same period.
CarCrashy showed a notable spike in weekly revenue mid-January, reaching up to $2.7K by January 22. Weekly downloads were minimal until the fourth week of January, when they surged to 2.2K. No data was available for weekly active users.
Squishy Slime Pet for Kids 2-4 maintained a consistent weekly revenue, hovering around $300-$400 throughout the quarter. The game saw a peak in weekly downloads of over 2K in late January, though this number fell sharply to under 500 by the end of March. Weekly active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 9.9K.
Deal To Be A Millionaire demonstrated strong performance in weekly downloads, consistently achieving over 30K each week, peaking at around 38.4K in early January. Its weekly revenue remained steady, averaging around $300. The game’s weekly active users ranged from 24.5K to 29K, showing a slight increase towards the end of the quarter.
Bus Simulator : Ultimate saw a substantial increase in weekly downloads, especially towards the end of February, reaching a peak of 46K in mid-March. Its weekly revenue ranged between $119 and $258. The game's weekly active users exhibited significant growth, starting at 115K in early January and peaking at 251K by mid-March.
For more detailed insights and data, visit Sensor Tower.